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Custom models for every game

Read as Markdown · Skin contract v2 · Socket catalog

Supported customization​

Create a new cabinet, table body, pedestal or display frame in Blender. Upload static GLB assets, then bind the body and any custom button shapes to a real game entity using the versioned skin manifest. Betworld supplies live values, trusted actions and game rules; v2 JSON controls presentation layout and motion. Custom meshes never contain executable callbacks.

RequestSupport
Replace a native game's visible bodyAll thirteen games
Restyle physical button geometryExact control.* sockets listed for that game
Restyle a static playing surfaceGames exposing part.playing_surface
Reuse the same skin across several stationsYes, within the same game and creator library
Keep native buttons while changing the bodyYes; use bindings: []
Move/rotate/scale controls, body and live displayV2 placements within the documented bounds
Animate models and the complete displayV2 idle/result clips for all thirteen games
Customize card, coin or Plinko motionV2 result-motion channels
Replace cards, result faces, dynamic grids or authoritative screen contentPlatform-owned
Add code, callbacks, custom shaders or remote URLsRejected / never executed
Add more playable stations by duplicating a decorative meshNo; place an allowed game entity

Read the exact contract before modeling. Its per-game fingerprint, accepted JSON fields, fitting math, limits and ownership checks are part of the API. The native geometry reference provides additional measurements; its internal GLB extras are not the upload format.

All thirteen games​

Asset IDDetailed guideCustomizable interface
blackjackBlackjackDeal/stake/hand-action meshes and playing surface
blackjack_groupMultiplayer BlackjackTwelve seat-specific hand-action meshes and playing surface
baccaratBaccaratPlayer/Tie/Banker, Deal, stake, Settings and playing surface
videopokerVideo PokerDeal/Draw, five Hold buttons, stake, Settings and Paytable
minesMinesContextual Bet/Cash out and Settings
kenoKenoBet, Random, stake and Settings
dragontowerDrago TowerContextual Bet/Cash out and Settings
diceDiceBet, Flip, stake, Settings controls and static top
limboLimboBet, stake, Target/Settings controls and static top
plinkoPlinkoDrop and Settings
coinflipHeads or TailsHeads/Tails, Flip, stake, Settings and static top
rouletteDoublerDisplay body; live panel controls remain platform-rendered
crashCrashDisplay body; live Bet/Cash out and Settings remain platform-rendered

Each game page lists the exact accepted socket IDs, fixed action/seat/index mapping, world-space dimensions, preserved dynamic regions and states to inspect. Do not substitute roulette-wheel behavior for the roulette ID: this game is Betworld Doubler.

Start with this AI brief​

Read https://docs.betworld.gg/game-skin-contract/ and the detailed guide for
[game]. Download my world with MCP and get game_skin_contract for that game.
Import the exact native template into Blender as a locked reference.
Create an original [theme] replacement body within its fixed dimensions.
Preserve every functional opening, card/coin/ball path and player approach.
Export the body and any custom button/surface shapes as separate static GLBs.
Upload through asset_upload and use only returned canonical asset hashes.
Bind only listed sockets using game_skin_save and the current draft revision.
Add v2 placements, clips and supported result motions as numeric JSON.
Keep scripts, custom labels, odds and action arguments out of the manifest.
Download again, inspect geometry and report the saved revision and budgets.
Publish only through my signed-in owner control after the preview is reviewed.

Use the authoring workflow, Blender bridge and MCP tool reference. Separate decorative props remain useful for surrounding architecture, signs, rugs and furniture, but are not needed merely to replace a machine body.