# Betworld Creator Documentation > Build worlds in the in-game editor or through AI, MCP and Blender. Public static docs; no login or captcha. Full documentation: https://docs.betworld.gg/llms-full.txt Start custom game models at https://docs.betworld.gg/betting-models/ and https://docs.betworld.gg/model-authoring-workflow/. Current support: versioned data-only game skins for all thirteen games, replacement bodies and named physical-button bindings. V2 supports bounded layout transforms, numeric idle/result clips and card/coin/Plinko motion; game values and actions remain platform-owned. Read https://docs.betworld.gg/game-skin-contract/. - [Build with your AI](https://docs.betworld.gg/agent-guide/): A repeatable workflow for downloading, modeling, saving and publishing your world. - [Custom assets](https://docs.betworld.gg/assets/): Static GLB requirements and download budgets. - [Custom avatars and Unity packages](https://docs.betworld.gg/avatar-imports/): Prepare and upload your character, including supported Unity packages, rig requirements, limits and API requests. - [Custom models for every game](https://docs.betworld.gg/betting-models/): Create replacement game bodies and approved custom button meshes in Blender, with live Betworld behavior and no uploaded executable code. - [Build and transfer with Blender](https://docs.betworld.gg/blender/): The official bridge, coordinate system and supported editing workflow. - [Connect MCP](https://docs.betworld.gg/connect-mcp/): Authentication, transport and connection troubleshooting. - [Create custom models and preserve scale](https://docs.betworld.gg/custom-models/): Create custom props, game bodies and buttons in Blender while preserving player-to-table proportions. - [Baccarat model guide](https://docs.betworld.gg/game-model-baccarat/): Preserve Player, Banker and Tie controls, card lanes and the exact table-to-player height ratio. - [Blackjack model guide](https://docs.betworld.gg/game-model-blackjack/): Build an original Blackjack surround while preserving rail buttons, monitors, card paths and table-to-player scale. - [Multiplayer Blackjack model guide](https://docs.betworld.gg/game-model-blackjack_group/): Preserve three independent seat interfaces, shared card animation and correct table proportions. - [Heads or Tails model guide](https://docs.betworld.gg/game-model-coinflip/): Keep Heads/Tails selection, coin flip clearance and live result/stake displays correctly aligned. - [Crash display model guide](https://docs.betworld.gg/game-model-crash/): Preserve the shared graph, multiplier, Bet/Cashout controls and reconnecting states. - [Dice model guide](https://docs.betworld.gg/game-model-dice/): Keep the target slider, over/under controls, changing display and result marker clear. - [Drago Tower model guide](https://docs.betworld.gg/game-model-dragontower/): Preserve all five difficulties, nine rows, reveal depth and the shared start/cashout interface. - [Keno model guide](https://docs.betworld.gg/game-model-keno/): Preserve the 40-number grid, selection feedback, Random control and dynamic payout display. - [Limbo model guide](https://docs.betworld.gg/game-model-limbo/): Design around the target control, native multiplier screen and state-dependent result presentation. - [Mines model guide](https://docs.betworld.gg/game-model-mines/): Build around every Mines grid size, the live summary screen and native start/cashout control. - [Plinko model guide](https://docs.betworld.gg/game-model-plinko/): Keep the full ball path, twelve peg rows, thirteen pockets and live multiplier strip visible. - [Doubler display model guide](https://docs.betworld.gg/game-model-roulette/): Build a frame around the shared Doubler reel, selection columns, settings and player information. - [Video Poker model guide](https://docs.betworld.gg/game-model-videopoker/): Design cabinet artwork around the five-card screen, physical Hold buttons, Deal/Draw and paytable controls. - [Game skin contract v2](https://docs.betworld.gg/game-skin-contract/): Exact JSON fields for custom game bodies, movable controls, display layouts and result animations. - [Games, movement and appearance](https://docs.betworld.gg/games/): Which parts of a world are customizable and which remain platform-controlled. - [Build in the game](https://docs.betworld.gg/in-game-editor/): Place, move and rotate props and betting stations, upload GLB models, save drafts and publish live world updates. - [Build your world](https://docs.betworld.gg/): Public documentation for creators and AI agents. - [Limits and performance](https://docs.betworld.gg/limits/): Plan your world's entities, downloads, textures and estimated runtime memory. - [MCP tool reference](https://docs.betworld.gg/mcp-tools/): Inputs, outputs and error behavior for every world tool. - [End-to-end game model workflow](https://docs.betworld.gg/model-authoring-workflow/): Build, export, bind, preview and publish a custom game skin through Blender and MCP without uploading executable behavior. - [Blender model collection](https://docs.betworld.gg/model-gallery/): Review all thirteen game models and three built-in players one at a time. - [Use the model reference with an AI](https://docs.betworld.gg/model-reference/): Interpret measured native geometry, physical controls, runtime anchors, scales and Blender clearance guides. - [Publish and earn](https://docs.betworld.gg/publishing/): Publication, world occupancy and owner rewards. - [Your first world](https://docs.betworld.gg/quickstart/): Create, arrange and publish your world in the game, with optional AI and Blender tools. - [Access and upload requirements](https://docs.betworld.gg/security/): Connect your AI, manage world credentials and choose the right upload format. - [Terrain and backgrounds](https://docs.betworld.gg/terrain-backgrounds/): Generate walkable terrain, upload panoramas and configure the environment through the editor, HTTP API or MCP. - [Troubleshooting](https://docs.betworld.gg/troubleshooting/): Resolve common connection, upload and publication errors. - [World HTTP API](https://docs.betworld.gg/world-api/): Create worlds, connect your AI, upload assets, edit drafts and publish: requests, responses and error handling for every world route. - [World document format](https://docs.betworld.gg/world-format/): Entity fields, placement rules and semantic validation. Machine references: /world.schema.json, /catalog.json, /limits.json, /model-proportions.json, /betting-interfaces.json, /game-model-reference.json, /game-skin.schema.json, /game-skin-catalog.json Raw pages: https://docs.betworld.gg/raw/.md MCP endpoint: https://betworld.gg/api/worlds/ai/mcp (private world credential required)