# Games, movement and appearance ## Supported game stations The live catalog includes Blackjack, Multiplayer Blackjack, Baccarat, Drago Tower, Mines, Keno, Dice, Coinflip, Plinko, Limbo, Video Poker, Doubler (`roulette`) and Crash, plus any additional station types returned by the deployed catalog. Use `/catalog.json` and `world_download` rather than inventing names or IDs. Each supported station has a fixed maximum count and ID range. A game object must retain its default proportions, unit entity scale. Moving (including elevation 0–64) and rotating a station is supported. Keep a supporting floor at the station origin. Table felt tint is supported on relevant models. [Game skins](/game-skin-contract/) can replace the body and named button/surface meshes while preserving the trusted gameplay actions; v2 supports movable presentation and result motion. The [custom game-model guides](/betting-models/) cover each of these 13 creator game types individually: their physical controls, live screens, card/coin/ball animation clearance, proportions, placement and a copyable AI modeling brief. Use the [measured geometry reference](/model-reference/) to locate current native controls rather than guessing from a concept image. A game elsewhere on the website is not automatically placeable; the creator catalog is the authority. You cannot upload replacement betting logic, change odds, change card-control behavior, add arbitrary game types or alter settlement behavior through a world. Custom props are scenery; they do not become betting stations by looking like a table. ## Multiplayer Blackjack Use `blackjack_group:0` or `blackjack_group:1`. The runtime creates the seats and their viewing positions from the shared table layout. Do not create shared-seat IDs manually or rescale the table. ## Movement and FOV Movement, jumping, collision behavior and supported camera settings are managed by the Betworld client. A world document cannot set player speed, gravity, FOV, input bindings, camera scripts or network behavior. Players can use the settings offered by their own client. Design for the existing character proportions and interaction reach. Leave clear paths around each table and enough room for other players. Building at the schema bounds is not a substitute for a walk-through. ## Guest lobby The public meadow lobby loads on the home page, including for signed-out visitors. Guests can move and be seen by others but cannot chat, bet or use creator tools. A signed-in player joins a published world from the browser or active-world board. The public lobby and its backdrop are platform-maintained. A creator token does not grant permission to modify them or another creator's world.