{
  "version": 1,
  "units": "Game units.",
  "sourceAxes": "Y up; Blender import converts to Z up.",
  "sourceToWorldScale": 1.5683897801544864,
  "player": {
    "canonicalBodyHeight": 1.8186000594869256,
    "canonicalBodyHeightWorld": 2.852273747487635,
    "eyeHeight": 1.6829999999999998,
    "eyeHeightWorld": 2.6396,
    "collisionHeightWorld": 3.920974450386216,
    "note": "Canonical bare body excludes hair and hats; collision height is not visual body height."
  },
  "tables": {
    "blackjack": {
      "playingPlaneSource": 0.8779033470476145,
      "playingPlaneWorld": 1.3768946374728959,
      "playingPlaneToCanonicalBodyRatio": 0.4827357958490851
    },
    "baccarat": {
      "playingPlaneSource": 0.8779038617121042,
      "playingPlaneWorld": 1.3768954446674218,
      "playingPlaneToCanonicalBodyRatio": 0.4827360788494551
    },
    "blackjack_group": {
      "playingPlaneSource": 0.8762072324752771,
      "playingPlaneWorld": 1.3742344687116708,
      "playingPlaneToCanonicalBodyRatio": 0.481803147373963
    }
  },
  "displays": {
    "roulette": {
      "worldScale": 1.05,
      "screen": {
        "center": [
          0,
          3.6,
          0.31
        ],
        "width": 9.36,
        "height": 4.68
      }
    },
    "crash": {
      "worldScale": 0.63,
      "screen": {
        "center": [
          0,
          6,
          0.4
        ],
        "width": 16,
        "height": 9
      }
    }
  },
  "gameEntityRules": {
    "localFloorY": 0,
    "elevationRange": [
      0,
      64
    ],
    "scale": [
      1,
      1,
      1
    ]
  },
  "nativeLibraries": {
    "buildingKit": "/downloads/building-kit-v1.glb",
    "games": "/downloads/card-dice-tables.glb",
    "propsAndDisplays": "/downloads/creator-props.glb"
  },
  "customization": "Game skin v2 replaces bodies/control meshes and supports presentation placements, clips and result motion. See /game-skin-contract/ and /game-skin-catalog.json. Reference dimensions describe the neutral pose; v2 presentation offsets apply afterward."
}
